Simulation and Serious Games for Education by Yiyu Cai, Sui Lin Goei

By Yiyu Cai, Sui Lin Goei

This e-book offers the state-of-the-art expertise in critical video games that's pushed large by way of purposes and examine in simulation. the themes during this booklet comprise: (1) type simulation; (2) chinese language calligraphy ink diffusion simulation; (3) Rehabilitation (4) lengthy automobile turning simulation; (5) Marine site visitors clash keep an eye on; (6) CNC simulation; (7) particular wishes schooling. The booklet additionally addresses the basic concerns in Simulation and severe video games equivalent to fast collision detection, video game engines or online game improvement structures. the objective viewers for this booklet comprises scientists, engineers and practitioners fascinated with the sphere of great video games and Simulation. the most important a part of this booklet includes of papers offered on the 2012 Asia-Europe Workshop on critical video games and Simulation held in Nanyang Technological college, Singapore (May nine, 2012). all of the contributions were peer reviewed and by way of clinical committee contributors with document approximately caliber, content material and originality.

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Although the students initially did follow suggestions, after that all students had gathered documentation and related that to model elements. All students placed their model in a context—that was not given. For instance the predator-prey system was placed in the context of the python plague in the everglades and crowd management was placed in the context of a recent item in the news on panic in a big crowd. Due to the small group, we had the opportunity to adapt the system to the needs in their individual model proposals.

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