Next-generation video coding and streaming by Benny Bing

By Benny Bing

Stories the recent excessive potency Video Coding (HEVC) usual and developments in adaptive streaming applied sciences to be used in broadband networks and the web This e-book describes next-generation video coding and streaming applied sciences with a comparative evaluate of the strengths and weaknesses. particular emphasis is put on the H.265/HEVC video coding regular and adaptive bit cost video streaming. as well as comparing the influence of alternative varieties of video content material and robust function units on HEVC coding potency, the textual content presents an in-depth learn at the functional functionality of renowned adaptive streaming systems and necessary guidance for streaming optimization. Readers will examine of recent over-the-top (OTT) on-line television developments, the course of the broadband telecommunications undefined, and the newest advancements that might aid maintain implementation charges down and maximize go back on infrastructure funding. * studies the rising excessive potency Video Coding (HEVC) regular and compares its coding functionality with the MPEG-4 complicated Video Coding (AVC) and MPEG-2 criteria * presents beneficial insights into the intra and inter coding efficiencies of HEVC, comparable to the influence of hierarchical block partitioning and new prediction modes * Evaluates the functionality of the Apple and Microsoft adaptive streaming systems and provides leading edge ideas regarding combination circulate bandwidth prediction, reproduction chew * contains end-of-chapter homework difficulties and entry to teacher slides Next-Generation Video Coding and Streaming is written for college kids, researchers, and pros operating within the box of video communications. Benny Bing has labored in academia for over two decades. He has released over eighty study papers and 12 books, and has 6 video patents approved to undefined. He has served as a technical editor for a number of IEEE journals and an IEEE Communications Society unusual lecturer. He additionally acquired the nationwide organization of Broadcasters (NAB) expertise Innovation Award for demonstrations of complex media applied sciences

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However, S3D programming has not gained significant traction with viewers because of the higher price of 3D TVs and the requirement that viewers wear active glasses. These glasses act like shutters that display one of two 3D images for each eye to give the perception of depth. S3D sports was supposed to be a success but due to limited viewer adoption of S3D services to the home, ESPN shut down ESPN 3D, the first 3D network, in June 2013. The cost of S3D filming is incrementally higher because it requires additional cameras and crew.

Data compression). Many video coding methods are lossy where information that is removed cannot be recovered. This leads to irreversible distortion of the original video. The distortion can be minimized because information that the humans cannot perceive is typically removed. On the other hand, lossless video coding will not impact video quality when the video is decoded for display. In many instances, lossless coding is not used since the coding efficiency is lower compared to lossy coding. In addition, videos that are coded losslessly may take a longer time to decode due to the larger frame sizes.

In addition, the human eye can tolerate more distortion to the high-frequency components than to the low-frequency components. 2 Discrete Cosine Transform The discrete cosine transform (DCT) expresses a finite sequence of discrete data points as a sum of cosine functions oscillating at different frequencies. DCT is widely applied to lossy compression of video and images, and is well suited for image areas of roughly uniform patterns and complexity. DCT is similar to the discrete Fourier transform (DFT) but uses only real numbers.

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