Improving K-12 STEM Education Outcomes through Technological by Michael J. Urban, David A. Falvo

By Michael J. Urban, David A. Falvo

The appliance of expertise in school room settings has built educators with cutting edge instruments and strategies for potent educating perform. Integrating electronic applied sciences on the simple and secondary degrees is helping to counterpoint the scholars’ studying event and maximize competency within the components of technology, expertise, engineering, and mathematics.

Improving K-12 STEM schooling results via Technological Integration specializes in present learn surrounding the effectiveness, functionality, and merits of incorporating a variety of technological instruments inside of technology, expertise, engineering, and arithmetic study rooms. concentrating on evidence-based techniques and present academic options, this e-book is a vital reference resource for lecturers, instructor educators, and pros attracted to how rising applied sciences are reaping benefits instructing and/or studying efficacy.

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There was no evidence in the TCs’ reflections that HoB utilized cycles of expertise. The skills the player developed often ended up being used only in the game (accessing a specific website or using one of the virtual tools), however, that the user must search or use virtual tools becomes more automatic each time that skill is required. The information that was provided “on demand” and “just in time” was provided in written form from the emails from your virtual mentor. As Gee (2013) describes, written information needs to be provided in context of its usefulness, and HoB accomplishes this aspect quite 13 Using Technology to Enhance Science Literacy, Mathematics Literacy, or Technology Literacy successfully.

I found that there was very little instruction in telling you what you needed to do. This was a recurring theme – players had little instruction from within the game and needed to seek assistance from outside sources. HoB does make good use of skills and strategies. Although the players do not reflect on this specifically, the game skills of looking for codes on envelopes is reused in multiple levels, as is the need to search the Internet or manipulate numbers that the player encounters. Developing Understanding The TCs did not provide evidence that they learned what did or did not work within the game environment.

An early microscope (Spongelab, 2010) Figure 3. A modern microscope (Spongelab, 2010) 9 Using Technology to Enhance Science Literacy, Mathematics Literacy, or Technology Literacy gaming in teaching and learning has proved to be a challenging task for a number of reasons. For this study, a mixed methods research design (Mills, Durepos, & Wiebe, 2010) was utilized over two years. Participants included 39 teacher candidates (TCs) in an Intermediate/Senior Biology Methods course in a Faculty of Education at a Canadian university.

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