Game theory in wireless and communication networks : theory, by Zhu Han; et al

By Zhu Han; et al

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Extra resources for Game theory in wireless and communication networks : theory, models, and applications

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The authentication and encryption keys may be generated with E2-E3 algorithms [1]. 4 standard for WPANs. 4 GHz in most jurisdictions worldwide. The technology is intended to be simpler and cheaper than other WPANs such as Bluetooth. The specification supports data transmission rates of up to 250 kbps at a range of up to 30 m. 11b (11 Mbps) and Bluetooth (1 Mbps) but it consumes significantly less power. Ultra wideband Ultra wideband (UWB) is a technology for transmitting information spread over a large bandwidth (>500 MHz) that is able to share spectrum with other users.

3a, defines an alternative PHY, based on UWB, that will provide in excess of 110 Mbps at 10 m and 480 Mbps at 2 m. This will allow applications requiring streaming of high-definition video between media servers and flat-screen 32 Wireless networks: an introduction HD monitors, and extremely fast transfer of media files between media servers and portable media devices. 4-2003 (Low-Rate WPAN) deals with low data rates but very long battery life (months or even years) and very low complexity. 4 standard was released in May 2003.

Path-loss models typically define a “close-in” point d0 and reference other points from this point. 001W d0 d . 2) • Reflection model Reflection is the change in the direction of a wavefront at an interface between two different media so that the wavefront returns to the medium from which it originated. , the surface of the Earth, a building, or a wall. The two-ray model is one of the most important reflection models for wireless channels. An example of a reflection in the two-ray model is shown in Fig.

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