Flow Design for Embedded Systems by Barry Kauler

By Barry Kauler

Barry Kauler's move layout is a method for utilizing item easy methods to embedded real-time platforms, and for designing robust items for real-time platforms. The better half disk to this article offers either GOOFEE and TERSE, an interrupt force working approach.

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Figure 1 shows the types of nodes, and Figure 2 is the entire GOOFEE notation. Page 3 Figure 2: The entire GOOFEE notation. Figure 2 is mostly placed here as a point of reference as you progress, so don't worry about understanding all of the notational elements just yet. A node is some kind of module that has inputs and outputs. That's it. The basic node can be used to illustrate various types of design. Well, maybe the above sentence does need some more explanation! You probably know about flowcharts, with which you can construct a program's flow of execution using special symbols, such as a rectangle and Page 4 a diamond.

GOOFEE is applicable to the tiniest project, is incredibly easy to use, and is the only true unified methodology. It is a revolution. Read ahead and catch this excitement for yourself. NEW This book is now at its second edition, with some significant new material. I completely rewrote most of it with an emphasis on practical hands-on. Chapters 4 and 6 are now almost all hands-on, with practical exercises spread through other chapters. Dry theory that is not immediately useful, is relegated to the appendices.

Note that I use the word threads here, as it is a common term in concurrent programming, referring to two or more paths of concurrent or parallel execution. FSM and GOOFEE As Figure 4 shows, a node, represented by a little circle, can be a state and can be the building block for FSMs or Statecharts. However, when designing GOOFEE, I devised an extension to the basic node that I called the Iterative node. This is a decision point, allowing execution to take different paths. This is part of an overall philosophy for GOOFEE decision points are constrained to be at an Iterative node.

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