By Yasmine Abbas, Fred Dervin
Encouraged by way of the 'technologies of the self' theorized by means of Michel Foucault within the early Nineteen Eighties, this quantity investigates how modern members style their identity/identities utilizing electronic applied sciences resembling ambient clever units, social networking systems and on-line groups (Facebook, CouchSurfing and craigslist), on-line gaming (SilkRoad on-line, Oblivion and global of Warcraft), podcasts, and so on. With high-speed-internet entry, ubiquitous computing and beneficiant garage potential, the possibilities for staging and remodeling the self/selves became approximately unlimited. This publication explores how applied sciences give a contribution to the expression, (co-)construction and enactment of identities. It examines those matters from a number of views because it brings jointly insights from various disciplines - layout, discourse research, philosophy and sociology.
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